Golf simulation studios and dedicated sport spaces — picture, sound, and tracking engineered for performance, set inside rooms designed for company.
A simulator room is part performance instrument, part gathering space. We engineer the tracking, projection, and acoustics for serious play — accurate launch data, a clean hitting bay, true ball flight — and then design the room around it so it reads as part of the house, not a warehouse.
The same craft that builds our cinemas applies here: warm materials, hidden equipment, integrated lighting and sound, and a single press to bring it all to life.
Reference launch monitors and sensors calibrated for accurate data and true ball flight.
Impact screens and bright projection engineered for the bay, sized to the room.
Sound treatment and audio that make play immersive and conversation easy.
Lighting, shades, and sound on one scene — the studio ready at a single press.
It depends on the golfer's height and swing, but as a general guideline a full swing with a driver needs at least 9 to 10 feet of clear height above the hitting area — more for a taller player or an upright swing.
Most bays are built at least 10 to 12 feet wide, giving a golfer room to swing freely and stand clear of the side walls and anything placed nearby.
Depth has to account for the distance from the hitting position back to the impact screen. A workable minimum is roughly 15 to 16 feet, though the exact figure depends on where the launch monitor sits and how the room is laid out.
Low-voltage wiring for tracking, projection, and audio, along with the dedicated power circuits the equipment needs, should be roughed in during the pre-drywall stage of construction, before the walls are closed up.